Thursday, December 31, 2009

MY FAVORITE COMICS OF 2009



2009 was a particularly strong year for comics, especially Original Graphic Novels, so in no particular order here are some of my favorite comics of the past year:

3 STORY: THE SECRET HISTORY OF THE GIANT MAN: MATT KINDT:
This is the very best work of a VERY good cartoonist. I was fortunate enough to read an earlier draft of this stunning graphic novel by my good friend Matt Kindt. I loved it then, and I love it now even more. Matt may be too close to see it himself, but I can see all the love he has for his wife and daughter poured into these pages.

ASTERIOS POLYP: DAVID MAZZUCCELLI:
What else can you say about this book that hasn't already been said. Mazzucchelli's career has been amazing, co-creating some of the best "mainstream" comics of the last 25 years with Daredevil Born Again and Batman Year One. And his Rubber Blankets was a huge influence on me when I first started cartooning. He is a master of the medium, and AP his masterwork.

GEORGE SPROTT: SETH:
Speaking of the best work of a great cartoonist...I love Clyde Fans, I love It's A Good Life...and I Love Wimbelton Green. Having said that, GEORGE SPROTT trumps them all. Seth is clearly one of our finest living cartoonists, and he is firing on all cylinders with this gorgeous oversized account of the melancholy moments that make up a man's life. It also drips with small town southern Ontario nostalgia, something I can't resist.
THE HUNTER: Darwyn Cooke:
Darwyn Cooke is really, really good isn't he? This book is so hard to put down. The art is gorgeous, the cartooning impeccable. I can't wait for more Parker.

THE LAGOON: LILLI CARRE:
This is a strange, haunting and beguiling book. I can't explain it, nor do I want to. It just needs to be read and experienced. Lilli Carre is a wonderful cartoonist with her own, truly unique voice.

I KILL GIANTS: JOE KELLY AND LM KEN NIIMURA:
When I read this it reminded me a lot of some of the themes and moods I was trying to capture in Tales From The Farm, and I loved it. NIIMURA's expressive scratchy art is brilliant and I was genuinely moved by Kelly's script which knew when to be big and loud, and when to be quiet and restrained.

SCALPED: Jason Aaron and RM Guera:
The best monthly comic being produced right now. Scalped is in a league all of its own, and it just keeps getting better and better. Jason Aaron solidifies himself as the best writer to emerge from the "big two" in a long, long time.



STITCHES: DAVID SMALL
A lot of my hoity-toity comic book friends were slagging this book off as over-hyped. Well, I don't care how hyped it was, I still really enjoyed it. I thought the art had a really great loose inky feel and it used comics in some really interesting ways


INCOGNITO:
ED BRUBAKER AND SEAN PHILLIPS:
I've been a devoted fan of Sean Phillips since his stunning run on Hellblazer with Paul Jenkins. But he's never as good as he is when he's drawing a Brubaker script. They are one of those rare writer/artists teams that blend into a third, brilliant cartoonist when together. Ingognito is an addictive pulp mash-up. A bit lighter than the also excellent CRIMINAL, and a hell of a lot of fun.

EMITOWN: EMI LENNOX:
My favorite web comic. Portlander Emi Lennox's two-tone comic memoirs are whimsical, clever and very engaging. She's one of the brightest young cartoonists I've come across in a long, long time and if Emitown is any indication of things to come, she'll be making a lot of new fans very soon.


Monday, December 14, 2009

The Montreal Gazette Selects Essex County!

Ian Gillis of the Montreal Gazette recently chose ESSEX COUNTY as part of his spotlight on Candian Graphic Novels.


The Complete Essex County,
by Jeff Lemire (Top Shelf Productions, 512 pages, $31.95). In this family saga set in an imagined version of the author’s native southwestern Ontario, Lemire taps into some of the deepest wellsprings of Canadian mythology: hardscrabble farm life, long winters, stoicism, solitude and, as well as anyone has ever depicted, the central role of hockey. The result is a book that achieves an epic sweep even though it’s relatively light on text.

Lemire’s fluid, expressionistic black-and-white style – he’s especially effective with faces and how they echo across generations – speaks volumes by itself. As a storyteller, he’s bold enough to walk the thin line between melancholy and sentimentality, never quite succumbing to the latter. Essex County packs an enormous emotional punch.

Friday, December 4, 2009

Sweet Tooth #4 Review

Gus might be the answer to the world's problems.

by Bryan Joel IGN.com


Jeff Lemire's Sweet Tooth is a monthly revelation, but it's not the fresh take on a post-apocalyptic world where the true genius of this book lies. Rather, it's in Lemire's brilliant character work and the seamless integration of it into his artwork. Sweet Tooth is far and away my favorite monthly comic, and issue #4 perfectly demonstrates why.


This issue finds Jepperd and Gus stumbling into a prostitution operation. It's the first time that the duo have really run into non-hunters in the outside world, and it's a chilling indication of how twisted the world has become. Sweet Tooth has more than a few childrens' storybook qualities to it normally, and the prostitutes are another example of this. On the surface they seem like one-dimensional figures intended to serve a specific purpose, but by the end of their story they've grown into something else and serve a new agenda. The simplicity of their one-issue story arc is genius.


But the real meat of the issue for me is the same as it has been in the previous three: the effect Gus and Jepperd are having on one another. Jepperd is positioned as the grizzled, jaded soldier figure and Gus as the timid, innocent neophyte, and every passing issue, each character drags the other further into their respective state of mind. This issue, it's Gus's naive, simple notion of right and wrong that alters Jepperd just enough that he's willing to help the prostitutes. Likewise, it's Jepperd's brutal handling of their pimps that brings Gus out of his sheltered mindset to appreciate the reality of their situation. Ultimately it seems to be leading towards the characters meeting somewhere in the moral middle, but the journey there is the true joy of Sweet Tooth.


Neither of these character movements would have come off quite as brilliantly if it weren't for Lemire's artistic cues. Whether it's Gus's (literal) doe-eye peeking around the corner to witness Jepperd's extreme violence, or Jepperd's clenched fist at the realization that Gus's black and white stance on morality is probably more admirable than his loner tendencies, Sweet Tooth #4 represents the zenith in art/script fusion. Even when the action dies down as the issue ends, Lemire treats readers to some stunning visuals, even when it's simply some rain falling, or the dysfunctional duo riding horseback. Lemire's artwork tells the story just as much as the words do, and this issue of Sweet Tooth is a true visual experience to be had.


This title continues to prove what the comics medium is capable of outside of spandex and muscles, and issue #4 is probably my favorite installment yet. Lemire is creating a fantastic world full of mystery, grit, and deceit, and a team of characters with real synergy and charisma.

Thursday, December 3, 2009

BEHIND THE PANELS: SWEET TOOTH #4


Issue #4 of my monthly Vertigo comic SWEET TOOTH was released this week. This issue is the penultimate chapter in the first story-arc "Out of The Deep Woods". The issue also introduces a few new characters who will end up playing a big part in the overall story. I thought I'd select a scene from the issue and outline my creative process, from script to final art...

1. Script: I have the entire saga of Sweet Tooth outlined in one master document that I wrote when I pitched the book to Vertigo. This master outline, or "series bible", contains all of the major story points, character arcs and the overall plot. As well as more detailed notes on key scenes and even ideas for important dialogue here and there. At this point Sweet Tooth is projected to be 5 or 6 story arcs long (aprox. 30-40 issues), with a lot of room for the story and characters to expand and grow as I go along if need be.

From this master outline, I then break each story arc down into roughly 6 issues each. Then of course break each issue into 22-page outlines. From these I write my full script for each issue before I start drawing. These scripts are probably a bit sparser than an average comic writer's, because I don't have to spend time explaining the visuals for another artist to render, that's already in my head as I write. So, it's mostly to block out all the dialogue and make sure everything I want to do fits into the alloted 22 pages. I use a program called Movie Magic Screenwriter to do my scripts. It already has a couple of comic book templates built in, and lets me focus on the writing and not mess around with any formatting issues. Here is a four page (pages 2-5) excerpt from the 4th issue (click to enlarge):


2. Breakdowns: From these scripts I then thumbnail out a very rough page layout. These are really rudimentary doodles, probably so much so that only I could decipher them. But they just let me work out the panel structures and layout as well as the visual flow of the page. I take my script and reinterpret it, pacing out the beats of a scene or a conversation over panels. I often end up with a finished page that is very different from the script, as I tend to "write" best when drawing. The script is only a jumping off point :

3. Pencils: I then start on my pencilled artwork using these thumbnails as my skeleton. I used to pencil VERY loosely while working on Essex County and The Nobody. But, for whatever reason, my pencils have become increasingly tighter and more finished with each issue of Sweet Tooth. I do a rough, loose pencil draft with a blue pencil first, just getting all the basic composition and anatomy down, then go over this with a fine mechanical pencil, working out details and any drawing problems. I then take these pencils and trace them onto my bristol art board using a light box. The result of which can be seen below:



(Recently, I finished the artwork on Issue 9 of Sweet Tooth, and my pencils had gotten so tight that all the work and spontanaeity was gone by the time I went to inks. So, I've decided to go back to looser pencilling from now on, just go at the page with ink and have fun, take more risks. For me that's the real joy of cartooning.)

4. Inks: I then start inking these pages. I use Speedball India Ink and a steel point Hunt #2 pen tip for most of my linework, then go in with an Escoda 1212 Sable Hair Brush (usually a #1 size) and do my blacks and add accents to the linework where needed.

Escoda Kolinsky-Tajmyr Sable Brushes

Once I have my pencils set, and I know there are no major drawing problems left to figure out, I start inking. And I like to ink VERY fast, and very loose. Let that energy translate onto the page. If I make a mistake (and I often do) I just keep going and go back later to fix it with white out, or I just redraw it.


5. Colors: From there the pages go to Jose Villarubia and he works his magic. I don't have to give Jose many color notes. He's a real pro and an accomplished artist in his own right, and I just let him do his thing, which is always beautiful.



Thursday, November 19, 2009

USA TODAY Calls SWEET TOOTH "Spellbinding and Offbeat"!

'Sweet Tooth' like Mad Max with antlers


Cover to issue #4 of Jeff Lemire's Sweet Tooth, available in December from Vertigo.
Vertigo/DC Comics




Vertigo/DC Comics


Cover from issue #2 of Sweet Tooth available from Vertigo/DC Comics

Vertigo/DC Comics




Vertigo/DC Comics


What if a post-pandemic world devolved into a population of human/animal hybrid children being hunted by paranoid humans? That's the question Jeff Lemire proposes to readers in his new spellbinding and offbeat Vertigo series, Sweet Tooth.

Lemire is the critically acclaimed author/artist of the Essex County graphic novel trilogy, a devastatingly beautiful series of tales that led readers through the intertwined lives of characters in rural Canada. Essex was a story that highlighted the human experience from the magic in a child's imagination to the sorrowful regrets of old men.

So, how did the writer-illustrator go from quiet domestic drama to a story about the survival of human-animal hybrid children during the end of the world? Look no further than Dr. Moreau, Kamandi and Mad Max.

"The idea came when I was working on my recent Vertigo series called The Nobody— a reinterpretation of H.G. Wells' The Invisible Man," Lemire explains. "That involvement with Wells got me thinking about, and subsequently reading again, The Island of Dr. Moreau. I love the idea of these half-human/half-animals running around."

So much so, in fact, that Lemire had actually pitched the idea of doing a reinterpretation of Jack Kirby's Kamandi, the classic series recently redone by Dave Gibbons and Ryan Sook for DC Comics' Wednesday Comics. Like Kamandi, Sweet Tooth also follows the adventures of a lost boy, Gus, through a world devastated by a single, calamitous event. One key difference between the two series, however — Gus is an 11-year-old boy with deer antlers growing from his head.

The story of Sweet Tooth opens with Gus being protected and sealed off from the world by his father in a desolate woodland cabin. If he ventures out in the world, the boy is told, he'll be hunted and killed by men. Due to circumstances beyond his control, he finds himself no longer able to remain hidden away in the woods. A grizzled old brawler named Jepperd promises to keep Gus safe and take him to a place where he will be accepted and protected for the rest of his life. So begins the adventure.

"I'm a huge fan of post-apocalyptic stories —Mad Max and so on. Sweet Tooth is my version of a post-apocalyptic tale. It's a surreal fairy tale for adults. The series tries to solve the mystery of why the few children who are being born after this worldwide pandemic are all human/animal hybrids."

Expect some major plot twists along the way, specifically involving Jepperd's real intentions and the way Gus begins to develop as more of an adult character. "We'll see some big-time developments involving Jepperd. Readers will see how his motives are questionable, to say the least. He's going to play a huge part in the outcome of the story."

The main character of Gus also changes in significant ways. "He goes from being an innocent to being thrust into a violent world and needing to learn to survive."

The first five-issue story arc for Sweet Tooth will come to an end in January, with the second arc launching in February 2010. Lemire has the story plotted well into the future, though. "Right now, I have it planned out to be 20 to 30 issues, but it could go even further depending on the response it gets."

Given today's headlines concerning swine flu and other potential pandemics, Lemire's Sweet Tooth is certainly well-suited to capture the attention of a much larger audience. If the emotionally charged writing and subtle-yet-powerful art displayed in this first story arc are any indicator of what's to come, Lemire might just find himself creating Sweet Tooth books for a long, long time.

To find a comic-book shop in your area, go to www.comicshoplocator.com or dial 1-888- Comic-Book.